This would retain the original vision of the series, while EA Motive can branch off with its own ideas.While Motive Studio’s Dead Space remake introduces a host of new story and gameplay-related features, there is one thing that players might be missing - and that’s a 180-degree quick turn button! Wondering why a feature that’s usually found in other survival-horror games wasn’t implemented? Read on for Motive’s explanation alongside a host of other new info. It’s clear that the studio knows what makes a Dead Space game tick, and it’d be fascinating to see what it could do with a clean slate.Īll of this isn’t to say Dead Space 2 and 3 should be left in the dust, but the better idea here is to simply re-release the game on modern platforms with updated visuals, not built from the ground up like the remake, but just given a bit of polish. With that in mind, it’d be far more effective to put EA Motive on a brand-new entry in the franchise, one that finally follows up on the lingering questions left by the ending of Dead Space 3. The catch here is that Dead Space 2 simply doesn’t need the updates the original did, and it’s hard to even imagine how you might “improve” it to begin with. EAĭead Space 2 was one of those nearly perfect sequels that improved on everything from the first game introducing full Zero-G movement, tighter gameplay, and a deeper narrative, on top of giving Isaac a voice. While Dead Space 2 may feel aged in terms of visuals, many of the gameplay enhancements brought to the remake were first introduced with the sequel.
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